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Ranger - PvE Build: Difference between revisions

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Line 2: Line 2:
| primary = Ranger
| primary = Ranger
<!--| class = Ranger-->
<!--| class = Ranger-->
| designed for = PvE
| designed for = Open World, PvE, Dungeon
| focus = DPS
| focus = DPS
| strengths = Great CC, Good for Solo Play, Great Mobility, High AOE DPS
| strengths = Great CC, Good for Solo Play, Great Mobility, High AOE DPS
Line 15: Line 15:
{{Skill tree
{{Skill tree
| class = Ranger
| class = Ranger
| skills = Scatter Shot, Multi-Scatter Shot, Disengage, Omnidirectional Disengage, Concentrated Scatter Shot, Imbue Ammo: Weighted, Snipe, Heartseeking Snipe, Imbue Ammo:Barbed, Imbue Ammo: Barbed, Hunt of the Tiger, Headshot, Mortal Headshot, Lightning Reload, Air Strike, Bear Trap, Bear Trap: Multitrap, Ensnaring Vine Field, Raining Death, Thundering Shot, Explosive Thundering Shot, Mark of the Tiger, Reinvigorating Disengage, Vine Field, Mark of the Raven
| skills = Scatter Shot, Multi-Scatter Shot, Disengage, Omnidirectional Disengage, Concentrated Scatter Shot, Power Shot, Snipe, Heartseeking Snipe, Enhance Armament: Barbs, Hunt of the Tiger, Headshot, Mortal Headshot, Lightning Reload, Air Strike, Bear Trap, Bear Trap: Multitrap, Ensnaring Vine Field, Raining Death, Thundering Shot, Explosive Thundering Shot, Mark of the Tiger, Reinvigorating Disengage, Vine Field, Hunt of the Raven
}}
}}


Line 25: Line 25:
| helmet = Bloodrunner Hood
| helmet = Bloodrunner Hood
| shoulders = Bloodrunner Pauldrons
| shoulders = Bloodrunner Pauldrons
| back = Royal Cloak of Winstead
| back = Gryphon Cloak
| chest = Bloodrunner Tunic
| chest = Bloodrunner Tunic
| wrists = Bloodrunner Bracers
| wrists = Bloodrunner Bracers
Line 34: Line 34:
| earring 1 = Lumadon Earring
| earring 1 = Lumadon Earring
| earring 2 = Lumadon Earring
| earring 2 = Lumadon Earring
| necklace = Grizzler Toothed Necklace
| necklace = Grizzler's Tooth
| ring 1 = Steel Ring
| ring 1 = Steel Ring
| ring 2 = Steel Ring
| ring 2 = Steel Ring
| consumables = | consumables = Journeyman Scroll of Strength, Elixir of Strength, Fresh Salad
}}
}}


Line 44: Line 45:
| weapon 1 = Greatsword
| weapon 1 = Greatsword
| weapon 2 = Longbow
| weapon 2 = Longbow
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Power Through I, Power Through II, Power Through III, Weapon Proc Duration I, Weapon Proc Duration II, Weapon Proc Duration III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Damage Focus I, Damage Focus II, Damage Focus III, Executioner I, Executioner II, Executioner III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Swordmaster's Swiftness, Swordmaster's Aura, Swordmaster's Savagery, Concussion, Concussion: Flexible Extended Finishers, Concussion: Flexible Finishers
| weapon 1 node 1 = Deadly Finisher: Bleed
| weapon 1 node 1 = Deadly Finisher: Bleed
| weapon 1 node 2 = Weapon Training: Critical Damage
| weapon 1 node 2 = Weapon Training: Critical Damage
| weapon 1 node 3 = Weapon Training: Critical Damage
| weapon 1 node 3 = Weapon Training: Penetration
| weapon 1 node 4 = Keen Edge
| weapon 1 node 4 = Keen Edge
| weapon 1 node 5 = Weapon Training: Critical Damage
| weapon 1 node 7 = Deadly Extended Finisher: Bleed
| weapon 1 node 6 = Weapon Training: Critical Damage
| weapon 1 node 8 = Crushing Blows
| weapon 1 node 7 = Deadly Extended Finisher: Wound
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I, Heartseeker
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I
| weapon 2 node 1 = Deadly Finisher: Stagger
| weapon 2 node 1 = Deadly Finisher: Stagger
| weapon 2 node 2 = Weapon Training: Critical Damage
| weapon 2 node 2 = Weapon Training: Critical Damage
| weapon 2 node 3 = Weapon Training: Critical Damage
| weapon 2 node 3 = Weapon Training: Penetration
| weapon 2 node 4 = Keen Edge
| weapon 2 node 4 = Keen Edge
| weapon 2 node 5 = Weapon Training: Critical Damage
| weapon 2 node 6 = Weapon Training: Critical Damage
| weapon 2 node 7 = Deadly Extended Finisher: Stagger
| weapon 2 node 7 = Deadly Extended Finisher: Stagger
| weapon 2 node 8 = Rhythmic Swings
}}
}}


Line 76: Line 75:


==Rotations==
==Rotations==
{{Rotation|Single Target DPS Rotation|Imbue Ammo: Barbed, Bear Trap, Barrage, Snipe, Lightning Reload, Snipe, Thundering Shot, Headshot}}
{{Rotation|Single Target DPS Rotation|Enhance Armament: Barbs, Bear Trap, Power Shot, Barrage, Snipe, Lightning Reload, Snipe, Thundering Shot, Headshot}}
* Make sure you are using {{Skill|Imbue Ammo: Barbed}} for this before you use {{Skill|Bear Trap}} onto the ground between yourself and the enemy as you prepare to pull the mob in question. Use Barrage to apply Bleed then use {{Skill|Snipe}} to deal very high damage before transitioning straight into {{Skill|Lightning Reload}} and following up with another {{Skill|Snipe}}.
* Make sure you are using {{Skill|Enhance Armament: Barbs}} for this before you use {{Skill|Bear Trap}} onto the ground between yourself and the enemy as you prepare to pull the mob in question. Use {{Skill|Power Shot}} to build focus then transition into {{Skill|Barrage}} to apply Bleed then use {{Skill|Snipe}} to deal very high damage before transitioning straight into {{Skill|Lightning Reload}} and following up with another {{Skill|Snipe}}.


* Continue the rotation with {{Skill|Thundering Shot}} and then {{Skill|Headshot}} once the target is below 50% HP as that will increase the damage you do with {{Skill|Headshot}}.
* Continue the rotation with {{Skill|Thundering Shot}} and then {{Skill|Headshot}} once the target is below 50% HP as that will increase the damage you do with {{Skill|Headshot}}.


{{Rotation|AOE DPS Rotation|Imbue Ammo: Barbed, Hunt of the Tiger, Bear Trap, Scatter Shot, Scatter Shot, Ensnaring Vine Field, Thundering Shot, Raining Death, Lightning Reload, Raining Death}}
{{Rotation|AOE DPS Rotation|Enhance Armament: Barbs, Hunt of the Tiger, Bear Trap, Scatter Shot, Scatter Shot, Vine Field, Thundering Shot, Raining Death, Lightning Reload, Raining Death}}
* First, ensure that both {{Skill|Imbue Ammo: Barbed}} and {{Skill|Hunt of the Tiger}} are active. These skills are very useful for kiting, as {{Skill|Imbue Ammo: Barbed}} applies bleed which helps with your overall DPS while {{Skill|Hunt of the Tiger}} greatly increases your critical damage.
* First, ensure that both {{Skill|Enhance Armament: Barbs}} and {{Skill|Hunt of the Tiger}} are active. These skills are very useful as they improve DPS considerably, with {{Skill|Enhance Armament: Barbs}} applying bleed. Meanwhile, {{Skill|Hunt of the Tiger}} greatly increases your critical damage.


* If you have a tank, let them pull mobs together before using {{Skill|Bear Trap}} and letting the mobs run over it to deal damage and also snare the mobs. Follow up with {{Skill|Scatter Shot}} two times in order to apply bleed then turn it into Hemorrage with {{Skill|Ensnaring Vine Field}}. Use {{Skill|Thundering Shot}} to then apply the Shocked debuff and boost {{Skill|Raining Death}} damage to deal even more AOE DPS before using {{Skill|Lightning Reload}} to use {{Skill|Raining Death}} again.
* If you have a tank, let them pull mobs together before using {{Skill|Bear Trap}} and letting the mobs run over it to deal damage and also snare the mobs. Follow up with {{Skill|Scatter Shot}} two times in order to apply bleed then turn it into Hemorrage with {{Skill|Vine Field}}. Use {{Skill|Thundering Shot}} to then apply the Shocked debuff and boost {{Skill|Raining Death}} damage to deal even more AOE DPS before using {{Skill|Lightning Reload}} to use {{Skill|Raining Death}} again.
 
 
{{Build footer}}

Latest revision as of 21:33, 10 June 2025

Overview
Class: Ranger
Designed for: Open WorldPvE and Dungeon
Focused on: DPS
Difficulty:
Normal
Strengths
  • Great CC
  • Good for Solo Play
  • Great Mobility
  • High AOE DPS
Weaknesses
  • Squishy

Overview

This Ranger build offers amazing AOE DPS but also good single target DPS, making the Ranger a fantastic choice for both solo and group PVE content regardless of the path you choose in Ashes of Creation. The build becomes much stronger as you get to higher level and get access to hard hitting skills like Raining DeathRaining Death and Thundering ShotThundering Shot as they greatly increase your damage potential and are your main damaging skills alongside SnipeSnipe and HeadshotHeadshot for single target DPS.


Skills

18
14
17
23
13
19
20
16
15
8
7
9
10
6
12
11
22
3
4
5
1
2


Equipment

Primary weapon offhand
Secondary weapon offhand


Weapons


Stamina

14
10
21
13
9
20
12
8
19
11
7
18
3
6
17
2
5
16
1
4
15

As you level and progress in Ashes of Creation as a Ranger, Escape VelocityEscape Velocity is perfect to boost your movement speed while sprinting in combat (default key C) and it also helps with kiting enemies, making it much easier to AOE farm. This becomes even more important later in the game, allowing you to kite mobs while waiting for cooldowns or to escape dangerous situations entirely if needed.

Next, invest in Recuperation Training and Evasive ManeuverEvasive Maneuver to boost your evasion rate while dodging. This also unlocks SpringstepSpringstep, which greatly improves your mobility by increasing your roll distance.

Afterward, use your remaining points on the Guard Training branch to reduce stamina drain when blocking (default key E). Adding Mental FortificationMental Fortification can also be useful, as it reduces the chance of being crowd-controlled (CC’d) while blocking, which is helpful in certain situations.


Rotations

Single Target DPS Rotation ↴
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  • Make sure you are using Enhance Armament: BarbsEnhance Armament: Barbs for this before you use Bear TrapBear Trap onto the ground between yourself and the enemy as you prepare to pull the mob in question. Use Power ShotPower Shot to build focus then transition into BarrageBarrage to apply Bleed then use SnipeSnipe to deal very high damage before transitioning straight into Lightning ReloadLightning Reload and following up with another SnipeSnipe.
  • Continue the rotation with Thundering ShotThundering Shot and then HeadshotHeadshot once the target is below 50% HP as that will increase the damage you do with HeadshotHeadshot.
AOE DPS Rotation ↴
Arrow right.webp
Arrow right.webp
Arrow right.webp
Arrow right.webp
Arrow right.webp
Arrow right.webp
Arrow right.webp
Arrow right.webp
Arrow right.webp
  • First, ensure that both Enhance Armament: BarbsEnhance Armament: Barbs and Hunt of the TigerHunt of the Tiger are active. These skills are very useful as they improve DPS considerably, with Enhance Armament: BarbsEnhance Armament: Barbs applying bleed. Meanwhile, Hunt of the TigerHunt of the Tiger greatly increases your critical damage.
  • If you have a tank, let them pull mobs together before using Bear TrapBear Trap and letting the mobs run over it to deal damage and also snare the mobs. Follow up with Scatter ShotScatter Shot two times in order to apply bleed then turn it into Hemorrage with Vine FieldVine Field. Use Thundering ShotThundering Shot to then apply the Shocked debuff and boost Raining DeathRaining Death damage to deal even more AOE DPS before using Lightning ReloadLightning Reload to use Raining DeathRaining Death again.


Other Ranger Builds
Ranger icon
ModerateLevelingDPS
Ranger icon
ModeratePvPDPS


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