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Bard - PvP Build: Difference between revisions

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{{Skill tree
{{Skill tree
| class = Bard
| class = Bard
| skills = Instrument Flute, Shielding Dance, Fierce Wit, Cheerful Melody, Endless Jest, Mesmerizing Dance, Lovely Serenade (AOE), Spirited Serenade, Chilling Lament (AOE), Dynamism, Mighty Step, Marionette, Dance Mastery: Power, Conflict, Triumph, Merriment, Chaos, Destiny, Joy, Saga, Sagas: Volume II, Music Mastery: Crescendo, Anthem of Alacrity (AOE), Dark Lullaby, Pensive Melody,  
| skills = Instrument Flute, Shielding Dance, Fierce Wit, Cheerful Melody, Nimble Dance, Lovely Serenade (AOE), Spirited Serenade, Chilling Lament (AOE), Dynamism, Clever Retort, Mighty Step, Marionette, Dance Mastery: Power, Conflict, Triumph, Merriment, Chaos, Destiny, Joy, Saga, Sagas: Volume II, Music Mastery: Crescendo, Anthem of Alacrity (AOE), Dark Lullaby, Pensive Melody,  
}}
}}


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{{Equipment
{{Equipment
| primary weapon = Steel Great Spellsword
| primary weapon = Steel Great Spellsword
| secondary weapon = Blood Cursed Spellbook
| secondary weapon = Forsaken Blades Spellbook
| helmet = Rosethorn Mask
| helmet = Rosethorn Mask
| shoulders = Rosethorn Pauldrons
| shoulders = Rosethorn Pauldrons
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| ring 1 = Ring of Invocation
| ring 1 = Ring of Invocation
| ring 2 = Ring of Invocation
| ring 2 = Ring of Invocation
| consumables = Journeyman Scroll of Intelligence, Elixir of Wisdom, Chicken Salad
}}
}}


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| weapon 1 = Greatsword
| weapon 1 = Greatsword
| weapon 2 = Book
| weapon 2 = Book
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Power Through I, Power Through II, Power Through III, Weapon Proc Duration I, Weapon Proc Duration II, Weapon Proc Duration III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Power Through I, Power Through II, Power Through III, Weapon Proc Duration I, Weapon Proc Duration II, Weapon Proc Duration III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Concussion, Concussion: Flexible Finishers
| weapon 1 node 1 = Deadly Finisher: Bleed
| weapon 1 node 1 = Deadly Finisher: Bleed
| weapon 1 node 2 = Weapon Training: Critical Damage
| weapon 1 node 2 = Weapon Training: Critical Damage
| weapon 1 node 3 = Weapon Training: Critical Damage
| weapon 1 node 3 = Weapon Training: Penetration
| weapon 1 node 4 = Keen Edge
| weapon 1 node 4 = Keen Edge
| weapon 1 node 5 = Weapon Training: Critical Damage
| weapon 1 node 6 = Weapon Training: Critical Damage
| weapon 1 node 7 = Deadly Extended Finisher: Wound
| weapon 1 node 7 = Deadly Extended Finisher: Wound
| weapon 1 node 8 = Crushing Blows
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Proc Finisher Chance I, Proc Finisher Chance II, Proc Finisher Chance III, Projectile Damage I, Projectile Damage II, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Elemental Lure I, Elemental Lure II, Extra Stacks I, Extra Stacks II, Extra Stacks III, Extended Duration I, Extended Duration II, Essence Harvest, Arcane Amplifier
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Proc Finisher Chance I, Proc Finisher Chance II, Proc Finisher Chance III, Projectile Damage I, Projectile Damage II, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Elemental Lure I, Elemental Lure II, Extra Stacks I, Extra Stacks II, Extra Stacks III, Extended Duration I, Extended Duration II, Essence Harvest, Arcane Amplifier
| weapon 2 node 1 = Special Finisher: Burning
| weapon 2 node 1 = Special Finisher: Burning
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==Rotations==
==Rotations==
{{Rotation|AOE Healing & Buffing Rotation|Pensive Melody, Shielding Dance, Anthem of Alacrity (AOE), Mesmerizing Dance, Lovely Serenade (AOE), Hymn of the Mind (AOE), Pensive Melody}}
{{Rotation|AOE Healing & Bunker Rotation|Pensive Melody, Flourish, Shielding Dance, Anthem of Alacrity (AOE), Nimble Dance, Lovely Serenade (AOE), Hymn of the Mind (AOE), Pensive Melody}}
* This is the main rotation you should use when grinding mobs and AOE farming in a group, aiming to maximize the healing and buffing you provide to the party without using long cooldowns.
* This is the main rotation you should use when PVPing and trying to keep a group alive throughout the fight while also offering large amounts of buffs and denying enemies that may try to push in.


* Start with {{Skill|Pensive Melody}} to gain good mana regen for yourself and your party before using {{Skill|Shielding Dance}} to both heal and shield them as they deal damage. Follow up with {{Skill|Anthem of Alacrity (AOE)}} to boost their damage before using {{Skill|Mesmerizing Dance}} on top of a group of mobs so it becomes trivial for your group to kill them.
* Start with {{Skill|Pensive Melody}} to gain good mana regen for yourself and your party before using {{Skill|Flourish}} to increase {{Skill|Shielding Dance}} range, healing and shielding your team as they deal damage. Follow up with {{Skill|Anthem of Alacrity (AOE)}} to boost their damage before using {{Skill|Nimble Dance}} to constantly remove debuffs from your group, greatly improving group overall EHP (effective health points) as enemies can no longer keep debuffs active on your team.


* Use {{Skill|Lovely Serenade (AOE)}} to further heal your party before using {{Skill|Hymn of the Mind (AOE)}} & {{Skill|Pensive Melody}} to restore your party's mana and make it easier to prepare for another pull.
* Use {{Skill|Lovely Serenade (AOE)}} to further heal your party before using {{Skill|Hymn of the Mind (AOE)}} & {{Skill|Pensive Melody}} to restore your party's mana and make it easier for them to keep the pressure on.


{{Rotation|Saga Rotation 3 (The Return to Verra)|Triumph, Joy, Triumph, Flourish, Saga}}
* This is the support Saga rotation, designed to heal the entire party effectively. Start with {{Skill|Triumph}} to boost Max Health and Stamina regeneration which is very important in PVP. Follow up with {{Skill|Joy}} to grant temporary extra Max Health. Use {{Skill|Triumph}} again when it’s ready, then cast {{Skill|Flourish}} to apply Pep to all party members you go through. Finish with {{Skill|Saga}}, which heals the party and applies the Glee buff, enhancing follow-up healing as it can bounce between targets thanks to {{Skill|Merriment}}.


{{Rotation|Saga Rotation 1 (The Apocalypse)|Conflict, Chaos, Conflict, Saga}}
{{Rotation|Saga Rotation 1 (The Apocalypse)|Conflict, Chaos, Conflict, Saga}}
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* Similar to The Apocalypse, this rotation will build up and trigger a Saga version that does even more damage. Use {{Skill|Conflict}} to boost physical power before using {{Skill|Chaos}} to also increase Magical Crit Chance for both yourself and other party members. Finally, use {{Skill|Destiny}} as this increases Physical Critical Chance as well. Once you've used all three skills, use {{Skill|Saga}} to put down an AOE field dealing high damage but also knock back enemies, so make sure to only use this if you don't plan on having the mobs stacked together.
* Similar to The Apocalypse, this rotation will build up and trigger a Saga version that does even more damage. Use {{Skill|Conflict}} to boost physical power before using {{Skill|Chaos}} to also increase Magical Crit Chance for both yourself and other party members. Finally, use {{Skill|Destiny}} as this increases Physical Critical Chance as well. Once you've used all three skills, use {{Skill|Saga}} to put down an AOE field dealing high damage but also knock back enemies, so make sure to only use this if you don't plan on having the mobs stacked together.


{{Rotation|Saga Rotation 3 (The Return to Verra)|Triumph, Joy, Triumph, Flourish, Saga}}
{{Skill|Marionette}}: This is the perfect skill for self-peeling and to deny enemies from bursting you down. In small scale PVP, {{Skill|Marionette}} can be used to stunlock a target and make it easy for your team to channel powerful abilities like {{Skill|Snipe}} uninterrupted, bursting down the enemy with ease.
* This is the support Saga rotation, being an effective way of healing up the entire party. Start with {{Skill|Triumph}} to increase Max Health and Stamina regeneration before using {{Skill|Joy}} to apply temporary extra max health. Once ready, use {{Skill|Triumph}} again before using {{Skill|Flourish}} to apply Pep to all party members. Finally, use {{Skill|Saga}} to both heald and apply the Glee buff, improving follow-up healing.
 
{{Skill|Clever Retort}}: Your main interrupt skill, this skill is used to interrupt channeling enemies like Mages using {{Skill|Lightning Strike}} or Rangers using {{Skill|Snipe}}.
 
 
{{Build footer}}

Latest revision as of 21:24, 10 June 2025

Overview
Class: Bard
Designed for: PvP
Focused on: Healer
Difficulty:
Easy
Strengths
  • Great AoE Healing
  • Easy to Play
  • Great Buffs
  • Great Mobility
Weaknesses
  • Squishy
  • Can be boring to play

Overview

This Bard PVP build focuses on managing CC and providing CC against enemies for your team to capitalize on and take down quickly. However, the Bard also offers incredible buffs for the team alongside strong AOE heals and sustain alongside movement speed increase and mana regeneration. The Bard is truly the center of any PVP party regardless of group size.


Skills

20
21
14
17
18
15
19
16
13
22
9
5
12
10
23
24
11
3
7
2
6
8
4
25
1
  • Instrument FluteInstrument Flute is just as good of a choice as Instrument DrumInstrument Drum or Instrument FiddleInstrument Fiddle. There is no real difference between them, the only difference is in the sound coming out when you use singing skills.

Equipment

Primary weapon offhand
Secondary weapon offhand


Weapons


Stamina

14
10
21
13
9
20
12
8
19
11
7
18
3
6
17
2
5
16
1
4
15

As a Bard, avoid investing in Sustained GuardSustained Guard first, as you typically rely on skills like FlourishFlourish to stay mobile rather than blocking. Your main strategy focuses on dodging and sprinting. Start by prioritizing Escape VelocityEscape Velocity to increase your sprinting speed in combat (default key **C**). This is crucial later on, helping you kite enemies during cooldowns or quickly escape danger.

Next, put points into RecuperationRecuperation Training and Evasive ManeuverEvasive Maneuver to boost your dodge evasion rate. These upgrades also unlock SpringstepSpringstep, which improves your mobility by increasing your dodge distance.

Finally, allocate any leftover points to **Guard Training** to reduce stamina costs when blocking (default key **E**). Adding Mental FortificationMental Fortification can also be helpful, as it lowers your chance of being crowd-controlled (CC’d) while blocking, which can be useful in certain situations.


Rotations

AOE Healing & Bunker Rotation ↴
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  • This is the main rotation you should use when PVPing and trying to keep a group alive throughout the fight while also offering large amounts of buffs and denying enemies that may try to push in.
  • Start with Pensive MelodyPensive Melody to gain good mana regen for yourself and your party before using FlourishFlourish to increase Shielding DanceShielding Dance range, healing and shielding your team as they deal damage. Follow up with Anthem of Alacrity (AOE)Anthem of Alacrity (AOE) to boost their damage before using Nimble DanceNimble Dance to constantly remove debuffs from your group, greatly improving group overall EHP (effective health points) as enemies can no longer keep debuffs active on your team.
  • Use Lovely Serenade (AOE)Lovely Serenade (AOE) to further heal your party before using Hymn of the Mind (AOE)Hymn of the Mind (AOE) & Pensive MelodyPensive Melody to restore your party's mana and make it easier for them to keep the pressure on.
Saga Rotation 3 (The Return to Verra) ↴
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  • This is the support Saga rotation, designed to heal the entire party effectively. Start with TriumphTriumph to boost Max Health and Stamina regeneration which is very important in PVP. Follow up with JoyJoy to grant temporary extra Max Health. Use TriumphTriumph again when it’s ready, then cast FlourishFlourish to apply Pep to all party members you go through. Finish with SagaSaga, which heals the party and applies the Glee buff, enhancing follow-up healing as it can bounce between targets thanks to MerrimentMerriment.
Saga Rotation 1 (The Apocalypse) ↴
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  • Use this rotation to boost party and your own damage while also placing down an AOE flame field that does constant damage. Just like the other Saga combos, you want to use your skills in the right order. Start with ConflictConflict to get the first buff, increasing physical power then use ChaosChaos to increase Magical Critical Chance for both yourself and your party members. Once the ConflictConflict cooldown is over, use it again before using SagaSaga to trigger The Apocalypse.
Saga Rotation 2 (The Horrors of the Void) ↴
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  • Similar to The Apocalypse, this rotation will build up and trigger a Saga version that does even more damage. Use ConflictConflict to boost physical power before using ChaosChaos to also increase Magical Crit Chance for both yourself and other party members. Finally, use DestinyDestiny as this increases Physical Critical Chance as well. Once you've used all three skills, use SagaSaga to put down an AOE field dealing high damage but also knock back enemies, so make sure to only use this if you don't plan on having the mobs stacked together.

MarionetteMarionette: This is the perfect skill for self-peeling and to deny enemies from bursting you down. In small scale PVP, MarionetteMarionette can be used to stunlock a target and make it easy for your team to channel powerful abilities like SnipeSnipe uninterrupted, bursting down the enemy with ease.

Clever RetortClever Retort: Your main interrupt skill, this skill is used to interrupt channeling enemies like Mages using Lightning StrikeLightning Strike or Rangers using SnipeSnipe.


Other Bard Builds
Bard icon
EasyLevelingHealer
Bard icon
EasyOpen WorldPvEDungeonHealer


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