Tank - Leveling Build: Difference between revisions
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| focus = Tank | | focus = Tank | ||
| strengths = Good for Group Play, Difficult to kill, Good Utility | | strengths = Good for Group Play, Difficult to kill, Good Utility | ||
| weaknesses = | | weaknesses = Low Range, Low damage | ||
| difficulty = | | difficulty = 3 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
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{{Skill tree | {{Skill tree | ||
| class = Tank | | class = Tank | ||
| skills = Shield Assault, Inciting Strikes, | | skills = Shield Assault, Inciting Strikes, Desolate, Tomahawk, Slam, Tomahawk: Trip, Punish, Aegis, Fortify, Taunt, Supernatural Grit, Tremoring Bellow, Intimidating Aura, Ground Pound, Absorption Field, Indomitable Spirit, Reflect, Oppressive Reflect, Charge, Shake It Off, Shake It Off: Unyielding, Intercept, Refreshing Reflect, Wall, Protect | ||
}} | }} | ||
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| ring 1 = Steelbloom Ring | | ring 1 = Steelbloom Ring | ||
| ring 2 = Steelbloom Ring | | ring 2 = Steelbloom Ring | ||
| consumables = Journeyman Scroll of Adventuring Experience, Elixir of Constitution, Beef Steak Sandwich | |||
}} | }} | ||
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| weapon 1 = Sword | | weapon 1 = Sword | ||
| weapon 2 = Longbow | | weapon 2 = Longbow | ||
| weapon 1 upgrades = | | weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Weapon Proc Duration I, Weapon Proc Duration II, Weapon Proc Duration III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Extra Damage I, Extra Damage II | ||
| weapon 1 node 1 = Deadly Finisher: Bleed | | weapon 1 node 1 = Deadly Finisher: Bleed | ||
| weapon 1 node 2 = Weapon Training: Critical | | weapon 1 node 2 = Weapon Training: Critical Hit Avoidance | ||
| weapon 1 node 3 = Weapon Training: Critical | | weapon 1 node 3 = Weapon Training: Critical Hit Avoidance | ||
| weapon 1 node 4 = | | weapon 1 node 4 = Ward | ||
| weapon 1 node 5 = Weapon Training: Critical | | weapon 1 node 5 = Weapon Training: Critical Hit Avoidance | ||
| weapon 1 node 6 = Weapon Training: Critical | | weapon 1 node 6 = Weapon Training: Critical Hit Avoidance | ||
| weapon 1 node 7 = Deadly Extended Finisher: | | weapon 1 node 7 = Deadly Extended Finisher: Snare | ||
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I | | weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I | ||
| weapon 2 node 1 = Deadly Finisher: Stagger | | weapon 2 node 1 = Deadly Finisher: Stagger | ||
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==Stamina== | ==Stamina== | ||
{{Stamina tree | {{Stamina tree | ||
| upgrades= Escape Velocity, Escape Velocity Training II, Escape Velocity Training III, Recuperation, Recuperation Training I, Recuperation Training II, Evasive Maneuver, Evasive Training I, Evasive Training II, Springstep, Focused Sprint, Focused Training I, Focused Training II, Second Wind, | | upgrades= Sustained Guard, Sustained Guard Training I, Sustained Guard Training II, Mental Fortification, Mental Fortification Training I, Mental Fortification Training II, Empowered Guard, Escape Velocity, Escape Velocity Training II, Escape Velocity Training III, Recuperation, Recuperation Training I, Recuperation Training II, Evasive Maneuver, Evasive Training I, Evasive Training II, Springstep, Focused Sprint, Focused Training I, Focused Training II, Second Wind, | ||
}} | }} | ||
As you | As a Tank, you rely a whole lot on your blocking and that for investing points into {{Stamina|Sustained Guard}} is an obvious choices to reduce stamina drain while blocking (default key E). Adding {{Stamina|Mental Fortification}} is also helpful, as it lowers the chance of being crowd-controlled (CC’d) while blocking, which can be situationally useful. However, the most important node you want to unlock as soon as possible remains the {{Stamina|Empowered Guard}} as it greatly improves your blocking efficiency. | ||
Once you've unlocked the right side of the Stamina tree, start unlocking the rest with {{Stamina|Escape Velocity}} to boost your movement speed while sprinting in combat (default key C). This becomes especially important later in the game, allowing you to kite mobs while waiting for cooldowns or to escape dangerous situations entirely if needed. | |||
Next, invest in Recuperation Training and {{Stamina|Evasive Maneuver}} to improve your evasion rate while dodging. This also unlocks {{Stamina|Springstep}}, which significantly enhances mobility by increasing the distance you can roll. | Next, invest in Recuperation Training and {{Stamina|Evasive Maneuver}} to improve your evasion rate while dodging. This also unlocks {{Stamina|Springstep}}, which significantly enhances mobility by increasing the distance you can roll. | ||
==Rotations== | |||
{{Rotation|AOE Leveling Rotation|Shield Assault, Vengeance, Inciting Strikes, Desolate, Tomahawk, Slam}} | |||
* This is your bread and butter AOE rotation that the Tank uses while leveling, particularly useful when luring and AOE farming lower or equal level mobs by yourself. | |||
* Pull the mobs using the auto-attacks before positioning them directly in front of you. Use {{Skill|Shield Assault}} to gain Courage and then follow up with {{Skill|Vengeance}} to deal damage not only to the first mob you hit but also the mobs nearby. Continue the rotation by using {{Skill|Inciting Strikes}} then use {{Skill|Desolate}} and {{Skill|Tomahawk}} to deal extra AOE damage. Finish off the rotation with {{Skill|Slam}} if needed. Depending on mob health, you can also use {{Skill|Vengeance}} throughout the rotation to fill in and deal extra damage or to finish off the targets. | |||
{{Skill|Reflect}}: Use this whenever the mob channels a hard hitting skill, allowing you to survive where otherwise you could easily die. Once you've gotten {{Skill|Refreshing Reflect}}, this will also restore your mana, acting as a great way to regain mana. | |||
{{Skill|Aegis}}: Use this when in group after you make a pull and group mobs together if you lose aggro and party members take the aggro from you and take damage, this will redirect the damage to you and often save your party members from death. | |||
{{ | |||
{{Skill|Fortify}}: Use this only when you have a good amount of Courage stacks. Usually before pulling a big group of mobs. | |||
{{Skill|Wall}}: Be careful when using this skill as it puts up a shield and can make it awkward for allies. | |||
==Consumables== | |||
While leveling, make sure to also use the appropiate level consumables, starting with {{Item|Novice Scroll of Adventuring Experience}} at level 1 & {{Item|Apprentice Scroll of Adventuring Experience}} at level 10 before working up to {{Item|Journeyman Scroll of Adventuring Experience}} once you reach level 20. Level 20 is also where you can start using {{Item|Elixir of Constitution}} for extra HP, allowing you to tank more hits before going down. {{Item|Beef Steak Sandwich}} is a good choice once you reach the level requirement but you can start with {{Item|Fresh Salad}} in the beginning to help with leveling solo early by killing mobs faster. | |||
{{Build footer}} |
Latest revision as of 13:32, 14 May 2025
- Good for Group Play
- Difficult to kill
- Good Utility
- Low Range
- Low damage
Overview
With the Tank being the heart of any party in Ashes of Creation, this build focuses on tanking large groups of mobs and is much needed in all leveling parties. And while it might struggle with solo leveling and playing alone when compared to other classes, however, this build aims to make it so solo leveling isn't too difficult either. The Tank excels at group PVE content and that is the preferred method of leveling if you plan to play a Tank.
Skills



































Equipment





















Weapons
































































































Stamina































As a Tank, you rely a whole lot on your blocking and that for investing points into Sustained Guard is an obvious choices to reduce stamina drain while blocking (default key E). Adding
Mental Fortification is also helpful, as it lowers the chance of being crowd-controlled (CC’d) while blocking, which can be situationally useful. However, the most important node you want to unlock as soon as possible remains the
Empowered Guard as it greatly improves your blocking efficiency.
Once you've unlocked the right side of the Stamina tree, start unlocking the rest with Escape Velocity to boost your movement speed while sprinting in combat (default key C). This becomes especially important later in the game, allowing you to kite mobs while waiting for cooldowns or to escape dangerous situations entirely if needed.
Next, invest in Recuperation Training and Evasive Maneuver to improve your evasion rate while dodging. This also unlocks
Springstep, which significantly enhances mobility by increasing the distance you can roll.
Rotations











- This is your bread and butter AOE rotation that the Tank uses while leveling, particularly useful when luring and AOE farming lower or equal level mobs by yourself.
- Pull the mobs using the auto-attacks before positioning them directly in front of you. Use
Shield Assault to gain Courage and then follow up with
Vengeance to deal damage not only to the first mob you hit but also the mobs nearby. Continue the rotation by using
Inciting Strikes then use
Desolate and
Tomahawk to deal extra AOE damage. Finish off the rotation with
Slam if needed. Depending on mob health, you can also use
Vengeance throughout the rotation to fill in and deal extra damage or to finish off the targets.
Reflect: Use this whenever the mob channels a hard hitting skill, allowing you to survive where otherwise you could easily die. Once you've gotten
Refreshing Reflect, this will also restore your mana, acting as a great way to regain mana.
Aegis: Use this when in group after you make a pull and group mobs together if you lose aggro and party members take the aggro from you and take damage, this will redirect the damage to you and often save your party members from death.
Fortify: Use this only when you have a good amount of Courage stacks. Usually before pulling a big group of mobs.
Wall: Be careful when using this skill as it puts up a shield and can make it awkward for allies.
Consumables
While leveling, make sure to also use the appropiate level consumables, starting with Novice Scroll of Adventuring Experience at level 1 &
Apprentice Scroll of Adventuring Experience at level 10 before working up to
Journeyman Scroll of Adventuring Experience once you reach level 20. Level 20 is also where you can start using
Elixir of Constitution for extra HP, allowing you to tank more hits before going down.
Beef Steak Sandwich is a good choice once you reach the level requirement but you can start with
Fresh Salad in the beginning to help with leveling solo early by killing mobs faster.