Mage - PvP Build: Difference between revisions
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== | ==Skills== | ||
{{Skill tree | {{Skill tree | ||
| class = Mage | | class = Mage | ||
| skills = Firebolt, Bombardment, Frostbolt, Lightning Strike, Shatter, Shattering Shards, Shell, Blink, Combust, Slumber, Accelerative Blink, Unyielding Blink, Amplified Lightning Strike, Cone of Cold, Hoarfrost, Tempestuous Cone Of Cold, Magma Field, Pyromania, Fuse, Blizzard, Arcane Circle, Prismatic Beam, Thermal Equilibrium | | skills = Firebolt, Bombardment, Frostbolt, Lightning Strike, Shatter, Shattering Shards, Shell, Blink, Combust, Slumber, Accelerative Blink, Unyielding Blink, Chain Lightning, Amplified Lightning Strike, Cone of Cold, Hoarfrost, Tempestuous Cone Of Cold, Magma Field, Pyromania, Fuse, Blizzard, Arcane Circle, Prismatic Beam, Thermal Equilibrium | ||
}} | }} | ||
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| primary weapon = Steel Long Spellbow | | primary weapon = Steel Long Spellbow | ||
| secondary weapon = Steel Great Spellsword | | secondary weapon = Steel Great Spellsword | ||
| helmet = | | helmet = Rosethorn Mask | ||
| shoulders = Rosethorn Pauldrons | | shoulders = Rosethorn Pauldrons | ||
| back = Cloak of Ill Omens | | back = Cloak of Ill Omens | ||
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| ring 1 = Ring of Invocation | | ring 1 = Ring of Invocation | ||
| ring 2 = Ring of Invocation | | ring 2 = Ring of Invocation | ||
| consumables = Journeyman Scroll of Intelligence, Elixir of Intelligence, Chicken Salad | |||
}} | }} | ||
== | ==Weapons== | ||
{{Weapon trees | {{Weapon trees | ||
| weapon 1 = Longbow | | weapon 1 = Longbow | ||
| weapon 2 = Greatsword | | weapon 2 = Greatsword | ||
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, | | weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I | ||
| weapon 1 node 1 = Deadly Finisher: Stagger | | weapon 1 node 1 = Deadly Finisher: Stagger | ||
| weapon 1 node 2 = Keen Edge | | weapon 1 node 2 = Weapon Training: Critical Damage | ||
| weapon 1 node 3 = Deadly Extended Finisher: Wound | | weapon 1 node 3 = Weapon Training: Critical Damage | ||
| weapon 1 node 4 = Keen Edge | |||
| weapon 1 node 5 = Weapon Training: Critical Damage | |||
| weapon 1 node 6 = Weapon Training: Critical Damage | |||
| weapon 1 node 7 = Deadly Extended Finisher: Stagger | |||
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Power Through I, Power Through II, Power Through III, Weapon Proc Duration I, Weapon Proc Duration II, Weapon Proc Duration III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III | |||
| weapon 2 node 1 = Deadly Finisher: Bleed | |||
| weapon 2 node 2 = Weapon Training: Critical Damage | |||
| weapon 2 node 3 = Weapon Training: Critical Damage | |||
| weapon 2 node 4 = Keen Edge | |||
| weapon 2 node 5 = Weapon Training: Critical Damage | |||
| weapon 2 node 6 = Weapon Training: Critical Damage | |||
| weapon 2 node 7 = Deadly Extended Finisher: Wound | |||
}} | }} | ||
==Stamina== | ==Stamina== | ||
Stamina | {{Stamina tree | ||
| upgrades= Escape Velocity, Escape Velocity Training II, Escape Velocity Training III, Recuperation, Recuperation Training I, Recuperation Training II, Evasive Maneuver, Evasive Training I, Evasive Training II, Springstep, Focused Sprint, Focused Training I, Focused Training II, Second Wind, Sustained Guard, Sustained Guard Training I, Sustained Guard Training II, Mental Fortification, Mental Fortification Training I, Mental Fortification Training II, Empowered Guard | |||
}} | |||
As a Mage in PVP, don’t focus on {{Stamina|Sustained Guard}} since you’ll mainly rely on dodging and sprinting to reposition during PvP instead of staying in place and blocking unless of course you are caught and CC'd and cannot move out. And so, start with {{Stamina|Escape Velocity}} to increase your sprinting speed in combat (default key C). This is very useful later for kiting enemies during cooldowns or escaping danger quickly. | |||
Next, put points into Recuperation Training and {{Stamina|Evasive Maneuver}} to boost your dodge evasion rate. These also unlock {{Stamina|Springstep}}, which makes dodging smoother and improves your mobility. | |||
Finally, spend any leftover points on Guard Training to reduce stamina use when blocking (default key E). Adding {{Stamina|Mental Fortification}} can also help by lowering the chance of being crowd-controlled (CC’d) while blocking, which is useful in some situations. | |||
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* This rotation relies on hitting enemies with {{Skill|Slumber}} before using {{Skill|Arcane Circle}} to boost your {{Skill|Lightning Strike}} damage as they are still CC'd and you can channel the entire spell using the extra damage gained from {{Skill|Arcane Circle}}. | * This rotation relies on hitting enemies with {{Skill|Slumber}} before using {{Skill|Arcane Circle}} to boost your {{Skill|Lightning Strike}} damage as they are still CC'd and you can channel the entire spell using the extra damage gained from {{Skill|Arcane Circle}}. | ||
* Use {{Skill|Blink}} next to make your {{Skill|Frostbolt}} cast instantly and Chill the target before using {{Skill|Firebolt}} 3 times then following-up with {{Skill|Combust}} for extra damage (This damage is | * Use {{Skill|Blink}} next to make your {{Skill|Frostbolt}} cast instantly and Chill the target before using {{Skill|Firebolt}} 3 times then following-up with {{Skill|Combust}} for extra damage (This damage is also increased by {{Skill|Fuse}}). Get in close range and use {{Skill|Cone of Cold}} to refresh the {{Skill|Combust}} duration and deal even more damage while freezing the target which will allow you to channel a full cast of {{Skill|Chain Lightning}} and also trigger {{Skill|Shatter}} on the same target. | ||
{{Rotation|Initiation Freeze + DPS Rotation|Blink, Frostbolt, Cone of Cold, Lightning Strike, Firebolt, Firebolt, Firebolt, Combust}} | |||
* This is the perfect rotation to pick kills quickly without them being able to react. Use {{Skill|Blink}} to make your {{Skill|Frostbolt}} cast instant before using {{Skill|Cone of Cold}} to freeze the target in place. Follow up with a full cast of {{Skill|Lightning Strike}} to also trigger {{Skill|Shatter}} for extra damage. | |||
* Finish up the rotation with 3 {{Skill|Firebolt}}s followed by {{Skill|Combust}}. Once done, you can transition into a {{Skill|Slumber}} if your target is still alive and you need to disengage. | |||
{{Rotation|AOE Bombing Rotation|Slumber, Hoarfrost, Cone of Cold, Blink, Lightning Strike}} | |||
* This rotation is intended to deal high burst damage to enemies caught together in a clump. You can clump them up using {{Skill|Slumber}} and put a small group to sleep before moving closer and using {{Skill|Hoarfrost}} to apply Chill. Once chilled, quickly use {{Skill|Cone of Cold}} to freeze the targets before using {{Skill|Blink}} to remove cast-time from {{Skill|Lightning Strike}} and hit all enemies while also proccing {{Skill|Shatter}}. | |||
{{Skill|Prismatic Beam}}: Use this to finish off CC'd enemies, either frozen by yourself or rooted by allies. While the damage isn't very high, it is still more than capable of finishing off targets and applying pressure in larger group fights. | |||
{{Skill|Shell}}: This is your main defensive skill, offering a massive barrier for you and it helps a great deal with sustaining damage. You generally want to use this before beginning a fight and on on cooldown throughout extended fights. | |||
{{Build footer}} |
Latest revision as of 23:28, 13 May 2025
- Good for Solo Play
- High Single Target DPS
- Easy to Play
- Great Mobility
- Squishy
- Difficult to play well
Overview
This PVP Mage DPS build focuses on dealing high damage to targets while remaining very mobile and reasonably tanky thanks to Shell. This build also makes use of many instant cast skills to both kite and deal high damage, making it very dangerous when played well as its very hard to pin down.
Slumber is the main CC ability and is one of the strongest skills in the game as it allows you to do a full rotation on a target before they can react. While this build does best in small scale PvP and 1vs1 duels, it can still perform well in larger PvP content with an aggressive playstyle.
Skills































Equipment





















Weapons
































































































Stamina































As a Mage in PVP, don’t focus on Sustained Guard since you’ll mainly rely on dodging and sprinting to reposition during PvP instead of staying in place and blocking unless of course you are caught and CC'd and cannot move out. And so, start with
Escape Velocity to increase your sprinting speed in combat (default key C). This is very useful later for kiting enemies during cooldowns or escaping danger quickly.
Next, put points into Recuperation Training and Evasive Maneuver to boost your dodge evasion rate. These also unlock
Springstep, which makes dodging smoother and improves your mobility.
Finally, spend any leftover points on Guard Training to reduce stamina use when blocking (default key E). Adding Mental Fortification can also help by lowering the chance of being crowd-controlled (CC’d) while blocking, which is useful in some situations.
Rotations





















- This rotation relies on hitting enemies with
Slumber before using
Arcane Circle to boost your
Lightning Strike damage as they are still CC'd and you can channel the entire spell using the extra damage gained from
Arcane Circle.
- Use
Blink next to make your
Frostbolt cast instantly and Chill the target before using
Firebolt 3 times then following-up with
Combust for extra damage (This damage is also increased by
Fuse). Get in close range and use
Cone of Cold to refresh the
Combust duration and deal even more damage while freezing the target which will allow you to channel a full cast of
Chain Lightning and also trigger
Shatter on the same target.















- This is the perfect rotation to pick kills quickly without them being able to react. Use
Blink to make your
Frostbolt cast instant before using
Cone of Cold to freeze the target in place. Follow up with a full cast of
Lightning Strike to also trigger
Shatter for extra damage.
- Finish up the rotation with 3
Firebolts followed by
Combust. Once done, you can transition into a
Slumber if your target is still alive and you need to disengage.









- This rotation is intended to deal high burst damage to enemies caught together in a clump. You can clump them up using
Slumber and put a small group to sleep before moving closer and using
Hoarfrost to apply Chill. Once chilled, quickly use
Cone of Cold to freeze the targets before using
Blink to remove cast-time from
Lightning Strike and hit all enemies while also proccing
Shatter.
Prismatic Beam: Use this to finish off CC'd enemies, either frozen by yourself or rooted by allies. While the damage isn't very high, it is still more than capable of finishing off targets and applying pressure in larger group fights.
Shell: This is your main defensive skill, offering a massive barrier for you and it helps a great deal with sustaining damage. You generally want to use this before beginning a fight and on on cooldown throughout extended fights.