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Mage - PvP Build: Difference between revisions

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| primary = Mage
| primary = Mage
<!--| class = Mage-->
<!--| class = Mage-->
| designed for = PVP
| designed for = PvP
| focus = DPS
| focus = DPS
| strengths = Good for Solo Play, High Single Target DPS, Easy to Play, Great Mobility
| strengths = Good for Solo Play, High Single Target DPS, Easy to Play, Great Mobility
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}}
}}
==Overview==
==Overview==
This PVP Mage DPS build focuses on dealing high damage to targets while remaining very mobile and reasonably tanky thanks to {{Skill|Shell}}. This build also makes use of many instant cast skills to both kite and deal high damage, making it very dangerous when played well as its very hard to pin down.
This PVP Mage DPS build focuses on dealing high damage to targets while remaining very mobile and reasonably tanky thanks to {{Skill|Shell}}. This build also makes use of many instant cast skills to both kite and deal high damage, making it very dangerous when played well as its very hard to pin down. {{Skill|Slumber}} is the main CC ability and is one of the strongest skills in the game as it allows you to do a full rotation on a target before they can react. While this build does best in small scale PvP and 1vs1 duels, it can still perform well in larger PvP content with an aggressive playstyle.




==Skill Tree==
==Skills==
{{Skill tree
{{Skill tree
| class = Mage
| class = Mage
| skills = Firebolt, Bombardment, Frostbolt, Lightning Strike, Shatter, Shattering Shards, Shell, Blink, Combust, Slumber, Accelerative Blink, Unyielding Blink, Amplified Lightning Strike, Cone of Cold, Hoarfrost, Tempestuous Cone Of Cold, Magma Field, Pyromania, Fuse, Blizzard, Arcane Circle, Prismatic Beam, Thermal Equilibrium,
| skills = Firebolt, Bombardment, Frostbolt, Lightning Strike, Shatter, Shattering Shards, Shell, Blink, Combust, Slumber, Accelerative Blink, Unyielding Blink, Chain Lightning, Amplified Lightning Strike, Cone of Cold, Hoarfrost, Tempestuous Cone Of Cold, Magma Field, Pyromania, Fuse, Blizzard, Arcane Circle, Prismatic Beam, Thermal Equilibrium
}}
}}


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==Equipment==
==Equipment==
{{Equipment
{{Equipment
| primary weapon = Steel Wand
| primary weapon = Steel Long Spellbow
| primary weapon offhand = Blood Cursed Focus
| secondary weapon = Steel Great Spellsword
| secondary weapon = Steel Great Spellsword
| secondary weapon offhand =
| helmet = Rosethorn Mask
| helmet = Shade of the Three Moons
| shoulders = Rosethorn Pauldrons
| shoulders = Rosethorn Pauldrons
| back = Cloak of Ill Omens
| back = Cloak of Ill Omens
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| ring 1 = Ring of Invocation
| ring 1 = Ring of Invocation
| ring 2 = Ring of Invocation
| ring 2 = Ring of Invocation
| consumables = Journeyman Scroll of Intelligence, Elixir of Intelligence, Chicken Salad
}}
}}




==Weapon Trees==
==Weapons==
{{Weapon trees
{{Weapon trees
| weapon 1 = Wand
| weapon 1 = Longbow
| weapon 2 = Greatsword
| weapon 2 = Greatsword
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Proc Finisher Chance I, Proc Finisher Chance II, Proc Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Arcane Amplifier, Proc Extended Finisher Damage I, Proc Extended Finisher Damage II, Proc Extended Finisher Damage III, Extra Stacks I, Extra Stacks II
| weapon 1 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Finisher Damage I, Finisher Damage II, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III, Extended Finisher Damage I, Extended Finisher Damage II, Extended Finisher Damage III, Weapon Proc Duration I, Damage Focus I, Damage Focus II, Damage Focus III, Critical Projectiles I
| weapon 2 upgrades = Deadly Finisher: Bleed, Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Keen Edge, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Weapon Training: Critical Damage, Extra Damage I, Finisher Damage II, Finisher Damage III
| weapon 1 node 1 = Deadly Finisher: Stagger
| weapon 1 node 1 = Catalytic Projectiles
| weapon 1 node 2 = Weapon Training: Critical Damage
| weapon 1 node 2 = Special Extended Finisher: Echo
| weapon 1 node 3 = Weapon Training: Critical Damage
| weapon 1 node 3 = Keen Edge
| weapon 1 node 4 = Keen Edge
| weapon 1 node 4 = Special Finisher: Chilling
| weapon 1 node 5 = Weapon Training: Critical Damage
| weapon 1 node 6 = Weapon Training: Critical Damage
| weapon 1 node 7 = Deadly Extended Finisher: Stagger
| weapon 2 upgrades = Deadly Finisher Chance I, Deadly Finisher Chance II, Deadly Finisher Chance III, Finisher Damage I, Finisher Damage II, Finisher Damage III, Power Through I, Power Through II, Power Through III, Weapon Proc Duration I, Weapon Proc Duration II, Weapon Proc Duration III, Deadly Extended Finisher Chance I, Deadly Extended Finisher Chance II, Deadly Extended Finisher Chance III
| weapon 2 node 1 = Deadly Finisher: Bleed
| weapon 2 node 2 = Weapon Training: Critical Damage
| weapon 2 node 3 = Weapon Training: Critical Damage
| weapon 2 node 4 = Keen Edge
| weapon 2 node 5 = Weapon Training: Critical Damage
| weapon 2 node 6 = Weapon Training: Critical Damage
| weapon 2 node 7 = Deadly Extended Finisher: Wound
}}
}}




==Stamina==
==Stamina==
Stamina here
{{Stamina tree
| upgrades= Escape Velocity, Escape Velocity Training II, Escape Velocity Training III, Recuperation, Recuperation Training I, Recuperation Training II, Evasive Maneuver, Evasive Training I, Evasive Training II, Springstep, Focused Sprint, Focused Training I, Focused Training II, Second Wind, Sustained Guard, Sustained Guard Training I, Sustained Guard Training II, Mental Fortification, Mental Fortification Training I, Mental Fortification Training II, Empowered Guard
}}
 
As a Mage in PVP, don’t focus on {{Stamina|Sustained Guard}} since you’ll mainly rely on dodging and sprinting to reposition during PvP instead of staying in place and blocking unless of course you are caught and CC'd and cannot move out. And so, start with {{Stamina|Escape Velocity}} to increase your sprinting speed in combat (default key C). This is very useful later for kiting enemies during cooldowns or escaping danger quickly.
 
Next, put points into Recuperation Training and {{Stamina|Evasive Maneuver}} to boost your dodge evasion rate. These also unlock {{Stamina|Springstep}}, which makes dodging smoother and improves your mobility.
 
Finally, spend any leftover points on Guard Training to reduce stamina use when blocking (default key E). Adding {{Stamina|Mental Fortification}} can also help by lowering the chance of being crowd-controlled (CC’d) while blocking, which is useful in some situations.




==Rotations==
==Rotations==
{{Rotation|Fire Single Target Rotation|Firebolt, Firebolt, Firebolt, Combust, Blink, Lightning Strike}}
{{Rotation|One-shot Rotation|Slumber, Arcane Circle, Lightning Strike, Blink, Frostbolt, Firebolt, Firebolt, Firebolt, Combust, Cone of Cold, Chain Lightning}}
* Start the rotation by casting 3 {{Skill|Firebolt}}s before using {{Skill|Combust}} for quick burst damage. Follow up with {{Skill|Blink}} to make your next {{Skill|Lightning Strike}} cast instantly and deal incredible damage.
* This rotation relies on hitting enemies with {{Skill|Slumber}} before using {{Skill|Arcane Circle}} to boost your {{Skill|Lightning Strike}} damage as they are still CC'd and you can channel the entire spell using the extra damage gained from {{Skill|Arcane Circle}}.
 
* Use {{Skill|Blink}} next to make your {{Skill|Frostbolt}} cast instantly and Chill the target before using {{Skill|Firebolt}} 3 times then following-up with {{Skill|Combust}} for extra damage (This damage is also increased by {{Skill|Fuse}}). Get in close range and use {{Skill|Cone of Cold}} to refresh the {{Skill|Combust}} duration and deal even more damage while freezing the target which will allow you to channel a full cast of {{Skill|Chain Lightning}} and also trigger {{Skill|Shatter}} on the same target.
 
{{Rotation|Initiation Freeze + DPS Rotation|Blink, Frostbolt, Cone of Cold, Lightning Strike, Firebolt, Firebolt, Firebolt, Combust}}
* This is the perfect rotation to pick kills quickly without them being able to react. Use {{Skill|Blink}} to make your {{Skill|Frostbolt}} cast instant before using {{Skill|Cone of Cold}} to freeze the target in place. Follow up with a full cast of {{Skill|Lightning Strike}} to also trigger {{Skill|Shatter}} for extra damage.  


* Once you've unlocked {{Skill|Fuse}}, make sure to start the rotation with {{Skill|Lightning Strike}} to make use of the extra damage you deal while applying burns to Shocked targets.
* Finish up the rotation with 3 {{Skill|Firebolt}}s followed by {{Skill|Combust}}. Once done, you can transition into a {{Skill|Slumber}} if your target is still alive and you need to disengage.


{{Rotation|Frost-lightning Single Target DPS Rotation|Frostbolt, Lightning Strike, Frostbolt, Chain Lightning}}
{{Rotation|AOE Bombing Rotation|Slumber, Hoarfrost, Cone of Cold, Blink, Lightning Strike}}
* This rotation focuses on dealing high burst damage to single targets, being the bread and butter of the build at early levels once you've unlocked  {{Skill|Shatter}} and {{Skill|Shattering Shards}} so comboing frost and lightning spells becomes much more powerful.
* This rotation is intended to deal high burst damage to enemies caught together in a clump. You can clump them up using {{Skill|Slumber}} and put a small group to sleep before moving closer and using {{Skill|Hoarfrost}} to apply Chill. Once chilled, quickly use {{Skill|Cone of Cold}} to freeze the targets before using {{Skill|Blink}} to remove cast-time from {{Skill|Lightning Strike}} and hit all enemies while also proccing {{Skill|Shatter}}.


* Start the rotation with {{Skill|Frostbolt}} then continue to auto-attack using your wand until the target is frozen and your {{Skill|Frostbolt}} cooldown is reset. Once frozen, use {{Skill|Lightning Strike}} but don't cast the entire channel just to trigger {{Skill|Shatter}} for extra damage. Use {{Skill|Frostbolt}} next to also trigger {{Skill|Shattering Shards}} for extra damage before using auto-attacks again until the target is frozen once more.
{{Skill|Prismatic Beam}}: Use this to finish off CC'd enemies, either frozen by yourself or rooted by allies. While the damage isn't very high, it is still more than capable of finishing off targets and applying pressure in larger group fights.


* Once the mob is frozen, use {{Skill|Chain Lightning}} to trigger {{Skill|Shatter}} instead of waiting for {{Skill|Lightning Strike}} cooldown to come back up. You can then repeat the rotation from the beginning either on the same mob or on a new one.
{{Skill|Shell}}: This is your main defensive skill, offering a massive barrier for you and it helps a great deal with sustaining damage. You generally want to use this before beginning a fight and on on cooldown throughout extended fights.


{{Rotation|AOE Rotation|Shell, Arcane Circle, Hoarfrost, Cone of Cold, Ball Lightning}}
* This build isn't lacking in AOE damage either though. Make sure you group up a few mobs before using {{Skill|Shell}} to gain a shield and not lose HP while you are pulling the mobs together. You can follow-up with {{Skill|Arcane Circle}} to boost your damage as well but the the long cooldown might make it difficult to fit this every time you do the rotation so try to use it when you pull a larger amount of mobs.


* Use {{Skill|Hoarfrost}} to apply Chill and then use {{Skill|Cone of Cold}} to freeze the mobs together. Channel {{Skill|Ball Lightning}} so it hits all enemies you've frozen in order to deal damage through the {{Skill|Shatter}} proc.
{{Build footer}}

Latest revision as of 23:28, 13 May 2025

Overview
Class: Mage
Designed for: PvP
Focused on: DPS
Difficulty:
Normal
Strengths
  • Good for Solo Play
  • High Single Target DPS
  • Easy to Play
  • Great Mobility
Weaknesses
  • Squishy
  • Difficult to play well

Overview

This PVP Mage DPS build focuses on dealing high damage to targets while remaining very mobile and reasonably tanky thanks to ShellShell. This build also makes use of many instant cast skills to both kite and deal high damage, making it very dangerous when played well as its very hard to pin down. SlumberSlumber is the main CC ability and is one of the strongest skills in the game as it allows you to do a full rotation on a target before they can react. While this build does best in small scale PvP and 1vs1 duels, it can still perform well in larger PvP content with an aggressive playstyle.


Skills

19
20
22
23
21
24
18
13
12
11
10
16
5
17
8
7
9
14
15
2
1
4
3
6


Equipment

Primary weapon offhand
Secondary weapon offhand


Weapons


Stamina

14
10
21
13
9
20
12
8
19
11
7
18
3
6
17
2
5
16
1
4
15

As a Mage in PVP, don’t focus on Sustained GuardSustained Guard since you’ll mainly rely on dodging and sprinting to reposition during PvP instead of staying in place and blocking unless of course you are caught and CC'd and cannot move out. And so, start with Escape VelocityEscape Velocity to increase your sprinting speed in combat (default key C). This is very useful later for kiting enemies during cooldowns or escaping danger quickly.

Next, put points into Recuperation Training and Evasive ManeuverEvasive Maneuver to boost your dodge evasion rate. These also unlock SpringstepSpringstep, which makes dodging smoother and improves your mobility.

Finally, spend any leftover points on Guard Training to reduce stamina use when blocking (default key E). Adding Mental FortificationMental Fortification can also help by lowering the chance of being crowd-controlled (CC’d) while blocking, which is useful in some situations.


Rotations

One-shot Rotation ↴
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  • This rotation relies on hitting enemies with SlumberSlumber before using Arcane CircleArcane Circle to boost your Lightning StrikeLightning Strike damage as they are still CC'd and you can channel the entire spell using the extra damage gained from Arcane CircleArcane Circle.
  • Use BlinkBlink next to make your FrostboltFrostbolt cast instantly and Chill the target before using FireboltFirebolt 3 times then following-up with CombustCombust for extra damage (This damage is also increased by FuseFuse). Get in close range and use Cone of ColdCone of Cold to refresh the CombustCombust duration and deal even more damage while freezing the target which will allow you to channel a full cast of Chain LightningChain Lightning and also trigger ShatterShatter on the same target.
Initiation Freeze + DPS Rotation ↴
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  • This is the perfect rotation to pick kills quickly without them being able to react. Use BlinkBlink to make your FrostboltFrostbolt cast instant before using Cone of ColdCone of Cold to freeze the target in place. Follow up with a full cast of Lightning StrikeLightning Strike to also trigger ShatterShatter for extra damage.
  • Finish up the rotation with 3 FireboltFirebolts followed by CombustCombust. Once done, you can transition into a SlumberSlumber if your target is still alive and you need to disengage.
AOE Bombing Rotation ↴
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  • This rotation is intended to deal high burst damage to enemies caught together in a clump. You can clump them up using SlumberSlumber and put a small group to sleep before moving closer and using HoarfrostHoarfrost to apply Chill. Once chilled, quickly use Cone of ColdCone of Cold to freeze the targets before using BlinkBlink to remove cast-time from Lightning StrikeLightning Strike and hit all enemies while also proccing ShatterShatter.

Prismatic BeamPrismatic Beam: Use this to finish off CC'd enemies, either frozen by yourself or rooted by allies. While the damage isn't very high, it is still more than capable of finishing off targets and applying pressure in larger group fights.

ShellShell: This is your main defensive skill, offering a massive barrier for you and it helps a great deal with sustaining damage. You generally want to use this before beginning a fight and on on cooldown throughout extended fights.


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