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Mage - PvE Build: Difference between revisions

(Created page with "{{Build | primary = Mage <!--| class = Mage--> | designed for = Open World, Dungeon, Raid | focus = DPS | strengths = Great for Group PvE, Great AOE DPS, Easy to Play | weaknesses = Squishy, Low AOE DPS until high level | difficulty = 1 }} ==Overview== This Mage build focuses on delivering high AOE DPS and performs particularly well when used in group content such as dungeons, AOE mob farming and any even boss hunting as this build does well in all PVE content currently...")
 
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| primary = Mage
| primary = Mage
<!--| class = Mage-->
<!--| class = Mage-->
| designed for = Open World, Dungeon, Raid
| designed for = Open World, Dungeon, PvE
| focus = DPS
| focus = DPS
| strengths = Great for Group PvE, Great AOE DPS, Easy to Play
| strengths = Great for Group PvE, Great AOE DPS, Easy to Play
| weaknesses = Squishy, Low AOE DPS until high level
| weaknesses = Squishy
| difficulty = 1
| difficulty = 1
}}
}}
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==Skill Tree==
==Skills==
{{Skill tree
{{Skill tree
| class = Mage
| class = Mage
| skills = Firebolt, Bombardment, Frostbolt, Lightning Strike, Shatter, Shattering Shards, Shell, Blink, Combust, Chain Lightning, Accelerative Blink, Unyielding Blink, Amplified Lightning Strike, Slumber, Cone of Cold, Hoarfrost, Ball Lightning, Magma Field, Fuse, Blizzard, Arcane Circle, Prismatic Beam, Thermal Equilibrium, Aftershock
| skills = Firebolt, Bombardment, Frostbolt, Lightning Strike, Shatter, Shattering Shards, Shell, Blink, Combust, Chain Lightning, Accelerative Blink, Unyielding Blink, Amplified Lightning Strike, Slumber, Cone of Cold, Hoarfrost, Ball Lightning, Magma Field, Fuse, Pyromania, Blizzard, Arcane Circle, Prismatic Beam, Thermal Equilibrium
}}
}}


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{{Equipment
{{Equipment
| primary weapon = Steel Wand
| primary weapon = Steel Wand
| primary weapon offhand = Blood Cursed Focus
| primary weapon offhand = Forsaken Blades Focus
| secondary weapon = Steel Great Spellsword
| secondary weapon = Steel Great Spellsword
| secondary weapon offhand =
| secondary weapon offhand =
| helmet = Shade of the Three Moons
| helmet = Rosethorn Mask
| shoulders = Rosethorn Pauldrons
| shoulders = Rosethorn Pauldrons
| back = Cloak of Ill Omens
| back = Cloak of Ill Omens
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| ring 1 = Ring of Invocation
| ring 1 = Ring of Invocation
| ring 2 = Ring of Invocation
| ring 2 = Ring of Invocation
| consumables = Journeyman Scroll of Intelligence, Elixir of Intelligence, Chicken Salad
}}
}}




==Weapon Trees==
==Weapons==
{{Weapon trees
{{Weapon trees
| weapon 1 = Wand
| weapon 1 = Wand
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==Stamina==
==Stamina==
Stamina here
{{Stamina tree
| upgrades= Escape Velocity, Escape Velocity Training II, Escape Velocity Training III, Recuperation, Recuperation Training I, Recuperation Training II, Evasive Maneuver, Evasive Training I, Evasive Training II, Springstep, Focused Sprint, Focused Training I, Focused Training II, Second Wind, Sustained Guard, Sustained Guard Training I, Sustained Guard Training II, Mental Fortification, Mental Fortification Training I, Mental Fortification Training II, Empowered Guard
}}
 
As a Mage, you shouldn't be prioritizing the {{Stamina|Sustained Guard}} as you are mostly aiming to dodge and sprint. Instead, prioritize {{Stamina|Escape Velocity}} first to increase your movement speed while sprinting in combat (default key C). This becomes crucial later in the game, as it lets you kite mobs while waiting for cooldowns or quickly escape danger when needed.
 
Next, put points into Recuperation Training and {{Stamina|Evasive Maneuver}} to boost your evasion rate during dodges. This will also unlock {{Stamina|Springstep}}, which greatly improves your mobility by enhancing your dodge distance.
 
Finally, invest your remaining points in Guard Training to reduce stamina usage when blocking (default key E). Adding {{Stamina|Mental Fortification}} can also be beneficial, as it reduces the likelihood of being crowd-controlled (CC’d) while blocking, which can be helpful in certain situations.




==Rotations==
==Rotations==
{{Rotation|Fire Single Target Rotation|Firebolt, Firebolt, Firebolt, Combust, Blink, Lightning Strike}}
{{Rotation|Single Target Rotation|Lightning Strike, Firebolt, Firebolt, Firebolt, Combust}}
* Start the rotation by casting 3 {{Skill|Firebolt}}s before using {{Skill|Combust}} for quick burst damage. Follow up with {{Skill|Blink}} to make your next {{Skill|Lightning Strike}} cast instantly and deal incredible damage.
* This is one of your earliest rotations and perfect for dealing with single mobs or to finish off elite mobs that are already low on HP. Start the rotation by channeling a full cast of {{Skill|Lightning Strike}} and continue by casting 3 {{Skill|Firebolt}}s before using {{Skill|Combust}} for extra burn damage boosted by {{Skill|Fuse}}.  


* Once you've unlocked {{Skill|Fuse}}, make sure to start the rotation with {{Skill|Lightning Strike}} to make use of the extra damage you deal while applying burns to Shocked targets.
{{Rotation|AOE Rotation|Arcane Circle, Hoarfrost, Cone of Cold, Ball Lightning, Chain Lightning, Magma Field, Prismatic Beam}}
* You generally want to use this rotation for group PVE where you have a Tank pulling and holding aggro on the mobs so you can properly deal damage without being attacked. Start by placing down {{Skill|Arcane Circle}} to boost the damage you deal with the next abilities but make sure to stay in the {{Skill|Arcane Circle}} radius to not lose the damage buff. This also allows you to stack multiple elemental effects at once, greatly improving your overall DPS.


{{Rotation|Frost-lightning Single Target DPS Rotation|Frostbolt, Lightning Strike, Frostbolt, Chain Lightning}}
* Use {{Skill|Hoarfrost}} to apply Chill and then use {{Skill|Cone of Cold}} to freeze the mobs together and also make it much easier for teammates to apply their own DPS. Channel {{Skill|Ball Lightning}} so it hits all enemies you've frozen in order to deal damage through the {{Skill|Shatter}} proc.  
* This rotation focuses on dealing high burst damage to single targets, being the bread and butter of the build at early levels once you've unlocked  {{Skill|Shatter}} and {{Skill|Shattering Shards}} so comboing frost and lightning spells becomes much more powerful.


* Start the rotation with {{Skill|Frostbolt}} then continue to auto-attack using your wand until the target is frozen and your {{Skill|Frostbolt}} cooldown is reset. Once frozen, use {{Skill|Lightning Strike}} but don't cast the entire channel just to trigger {{Skill|Shatter}} for extra damage. Use {{Skill|Frostbolt}} next to also trigger {{Skill|Shattering Shards}} for extra damage before using auto-attacks again until the target is frozen once more.
* Followup with {{Skill|Chain Lightning}} and {{Skill|Magma Field}} for quick AOE damage while {{Skill|Magma Field}} applies constant DoT fire damage. Finish the rotation by casting {{Skill|Prismatic Beam}}.


* Once the mob is frozen, use {{Skill|Chain Lightning}} to trigger {{Skill|Shatter}} instead of waiting for {{Skill|Lightning Strike}} cooldown to come back up. You can then repeat the rotation from the beginning either on the same mob or on a new one.
{{Skill|Shell}}: Perfect when used as a panic button, this skill creates a large shield that protects you from damage. Don't use it on cooldown as you might need it when your group makes pulls that do AOE damage or when your tank loses aggro.


{{Rotation|AOE Rotation|Shell, Arcane Circle, Hoarfrost, Cone of Cold, Ball Lightning}}
* This build isn't lacking in AOE damage either though. Make sure you group up a few mobs before using {{Skill|Shell}} to gain a shield and not lose HP while you are pulling the mobs together. You can follow-up with {{Skill|Arcane Circle}} to boost your damage as well but the the long cooldown might make it difficult to fit this every time you do the rotation so try to use it when you pull a larger amount of mobs.


* Use {{Skill|Hoarfrost}} to apply Chill and then use {{Skill|Cone of Cold}} to freeze the mobs together. Channel {{Skill|Ball Lightning}} so it hits all enemies you've frozen in order to deal damage through the {{Skill|Shatter}} proc.
{{Build footer}}

Latest revision as of 23:28, 13 May 2025

Overview
Class: Mage
Designed for: Open WorldDungeon and PvE
Focused on: DPS
Difficulty:
Easy
Strengths
  • Great for Group PvE
  • Great AOE DPS
  • Easy to Play
Weaknesses
  • Squishy

Overview

This Mage build focuses on delivering high AOE DPS and performs particularly well when used in group content such as dungeons, AOE mob farming and any even boss hunting as this build does well in all PVE content currently available in Ashes of Creation, remaining one of the top choices for all groups that are looking to challenge the existing PVE content.


Skills

20
19
22
23
21
24
18
17
10
12
11
14
16
5
8
7
9
13
15
2
1
4
3
6


Equipment

Secondary weapon offhand


Weapons


Stamina

14
10
21
13
9
20
12
8
19
11
7
18
3
6
17
2
5
16
1
4
15

As a Mage, you shouldn't be prioritizing the Sustained GuardSustained Guard as you are mostly aiming to dodge and sprint. Instead, prioritize Escape VelocityEscape Velocity first to increase your movement speed while sprinting in combat (default key C). This becomes crucial later in the game, as it lets you kite mobs while waiting for cooldowns or quickly escape danger when needed.

Next, put points into Recuperation Training and Evasive ManeuverEvasive Maneuver to boost your evasion rate during dodges. This will also unlock SpringstepSpringstep, which greatly improves your mobility by enhancing your dodge distance.

Finally, invest your remaining points in Guard Training to reduce stamina usage when blocking (default key E). Adding Mental FortificationMental Fortification can also be beneficial, as it reduces the likelihood of being crowd-controlled (CC’d) while blocking, which can be helpful in certain situations.


Rotations

Single Target Rotation ↴
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  • This is one of your earliest rotations and perfect for dealing with single mobs or to finish off elite mobs that are already low on HP. Start the rotation by channeling a full cast of Lightning StrikeLightning Strike and continue by casting 3 FireboltFirebolts before using CombustCombust for extra burn damage boosted by FuseFuse.
AOE Rotation ↴
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  • You generally want to use this rotation for group PVE where you have a Tank pulling and holding aggro on the mobs so you can properly deal damage without being attacked. Start by placing down Arcane CircleArcane Circle to boost the damage you deal with the next abilities but make sure to stay in the Arcane CircleArcane Circle radius to not lose the damage buff. This also allows you to stack multiple elemental effects at once, greatly improving your overall DPS.
  • Use HoarfrostHoarfrost to apply Chill and then use Cone of ColdCone of Cold to freeze the mobs together and also make it much easier for teammates to apply their own DPS. Channel Ball LightningBall Lightning so it hits all enemies you've frozen in order to deal damage through the ShatterShatter proc.
  • Followup with Chain LightningChain Lightning and Magma FieldMagma Field for quick AOE damage while Magma FieldMagma Field applies constant DoT fire damage. Finish the rotation by casting Prismatic BeamPrismatic Beam.

ShellShell: Perfect when used as a panic button, this skill creates a large shield that protects you from damage. Don't use it on cooldown as you might need it when your group makes pulls that do AOE damage or when your tank loses aggro.


Other Mage Builds
Mage icon
EasyLevelingDPS
Mage icon
ModeratePvPDPS


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