Untamed - Bunny Thumper Duelist

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. This is a test build. You may comment and rate it.

Focused on: Strike damage and Control

Designed for: PvP Conquest

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal

Overview

A duelist Ranger build for PvP that focuses on stuns, dazes, knockdowns.


Skill Bar

Siege Turtle
Smokescale
Hammer
Mace/Mace
Utility


Skill Variants

Utility

  • Mutate Conditions - mass cleanse and stun break on slightly lower CD than Signet of Renewal, but no passive effect.
  • Signet of Renewal - passive healing and the active could help you deal with conditions and CC. The downside is that your pet has to be within 600 range for the condi transfer to happen, and unless pet swap is ready sometimes the transfer can kill your pet.


Pets

Siege Turtle Siege Turtle can be repalced by:

  • Wolf Wolf - multiple CC skills.


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Specializations

Variants

  • Empathic Bond offers better condition cleansing.

Variants

  • Cleansing Unleash could be considered for even more cleansing.


Equipment

Hammer
Sigil
Sigil
Mace
Mace
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Sigils

  • Sigil of Savagery on both weapon sets - for improved offense / CC.
  • Sigil of Cleansing on both weapon sets - for a bit more condition cleanse.

Amulet

  • - more survivability.

Runes

  • Rune of Eagle - better damage at the expense of mobility.
  • Rune of Dolyak - more tanky option.


Usage

Elite specialization basics

  • Untamed Untamed Rangers have more control over their pets than regular Rangers, allowing them to manually control their pet's 3 special attacks.
  • Unleash is the central mechanic of Untamed. At any given time either you or your pet is in the Unleashed state, and you get to flip back and forth on a 1s CD.
  • When you're unleashed, your first autoattack is empowered. Hammer's turns into Relentless Whirl while Mace's becomes Rampant Growth. Unleashing yourself makes you deal more damage.
  • Unleashing the pet grants you damage reduction while their pet skills flip over to new ones:
    • F1 becomes Venomous Outburst
    • F2 becomes Rending Vines
    • F3 becomes Enveloping Haze
    • Note: these unleashed pet skills share CD between pets, so pet swapping won't reset them.


General

  • Hammer has 2 sets of skills - the left side of your bar changes based on whether you or you pet is the one currently being unleashed.
    • Unleash Pet is the "default" state of the weapon. While your pet is unleashed Hammer skills are quite versatile. They deal decent damage, help with survivability (mainly through barrier stacking) and have some good CC skills.
    • Unleash Ranger focuses on damage and capitalizing on CC, as several skills deal bonus damage against disabled enemies.
  • If you're new to the build it's completely fine to just stick with using Hammer skills while your pet is unleashed. The non-unleashed Hammer skills are powerful and far more loaded with effects while still dealing good damage. You'll lose a bit of burst but nothing major.
  • Mace/Mace has its own mechanic called Nature's Strength Nature's Strength.
    • Every weapon skill (except for the first 2 skills of the autoattack chain) grants a number of Nature's Strength stacks.
    • At 5 stacks you become enlarged, dealing extra damage while reseting the CD of your Mace skills.
    • Mace skills have to hit something or else you'll get 0 stacks.
    • This is a very spammy weapon where you're just cycling through your skills twice before swapping back to Hammer.
  • Pet swapping acts as a Blast finisher thanks to Clarion Bond. Being instant, you can have Smokescale place a Smoke Cloud under you (even while you're stunned), and swap pets for AoE stealth.
  • Smokescale Smokescale's F2 Smoke Cloud is a combo field used for Stealth Stealth stacking:
    • While your pet is Unleashed, Smoke Cloud is replaced by Rending Vines which is a Blast finisher. Dropping the field, unleashing the pet and pressing the skill again could make your pet combo Stealth for you on his own. Such a good boy.
    • Both weapon sets have combo tools for this field: Thump on Hammer and Oaken Cudgel on Mace. There's also the trait proc from Clarion Bond.
    • Stealth fields are always valuable on any team! Consider dropping this for allies before arriving to a fight so they can make use of the field too.


Sustain

  • Both sets have some defensive skills but Mace comes out on top as it has cleansing, boons, CC and barriers.
  • Dodge rolling applies Protection Protection, which also heals thanks to the trait Rugged Growth.
  • Survival skills cure 2 conditions and grant Fury Fury. Troll Unguent can cleanse 4 as it triggers another Survival skill from Child of Earth.
  • Forest's Fortification is one of your best survival tools but also one that has good synergy with your more offensive skills. Try to use multi-hit attacks like Wild Strikes while this is active to reduce the CD of your elite.
  • "Protect Me!" is both a stunbreak and an excellent skill for damage mitigation. If other stunbreaks are available feel tree to use this defensively for mitigation.
  • Every unleashed pet skill can be used defensively, and Unleash Pet itself grants you damage reduction.
  • Venomous Outburst is an instant source of ranged Blind Blind via trait synergy that could also be used if you're CC'd or casting skills.
  • Rending Vines applies Slow Slow but only if the target is CC'd. It's still useful for preventing them from counterpressuring you after the CC.
  • Enveloping Haze destroys projectiles while the Chill Chill makes it easy for you to kite enemies caught in it.


Doing damage

  • Make sure that you're the one who's unleashed during burst combos, not the pet.
  • Once evey 15 seconds unleashed autoattacks become available: Relentless Whirl on Hammer and Rampant Growth on Mace. You don't suddenly gain access to them whenever they're off cooldown, only when you reactivate Unleash Ranger.
    • Let Loose makes it easier to manage these skills - whenever you swap weapons the CD is reset, so you always get to use unleashed attacks right after weapon swapping. After that the 15s CD still applies but only if you stay on the same weapon long enough.
  • Whenever Fury Fury is applied to you your next attack's going to deal more damage and be a guaranteed critical hit. This only works on the next strike and doesn't cover entire skills that deliver multiple hits like Wild Strikes. Sources of Fury Fury applications in the build:
    • Disabling a foe to proc Relic of the Midnight King. Both weapon sets have access to CC skills.
    • Using any survival skills such as Quickening Zephyr.
    • Swapping pets thanks to Clarion Bond. This is instant and could even be used in the middle of casting skills to make them crit when they land.
    • Unleashed Thump on Hammer.
  • Mace/Mace is nothing complex, Wild Strikes is your hardest hitting ability with the longest cast time so set it up with Oaken Cudgel as it stuns targets. You could also use Quickening Zephyr to speed up the damage and stay in Unleash Ranger for extra damage.
  • Thistleguard is a fairly defensive skill with condi cleanse, sometimes you might want to hold onto it and not use it offensively right away. Then again rotating through your Mace skills once is usually enough to reach 5 stacks of Nature's Strength Nature's Strength and get a CD reset on all of your mace skills so it doesn't really matter most of the time. In fact not using it just wastes a CD reset.
  • The unleashed Mace auto Rampant Growth also stacks Nature's Strength in case you failed to build 5 stacks using skills 2-5, but this skill won't get a CD reset at 5 stacks.
  • For maximum damage on Hammer you need to make use of both unleashed states, as these play off of each other:
    • Skills #3 Overbearing Smash and #5 Thump on Hammer CC targets while your pet's unleashed.
    • Skills #2 Unleashed Wild Swing and #4 Unleashed Savage Shock Wave deal increased damage to CC'd targets while YOU are unleashed.
    • With unleashing only having a 1s CD you can keep swapping back and forth between the two unleashed states based on what you want to combo.
  • Even if you choose the simplified way of playing the build and stick to using Hammer skills while camping Unleash Pet, you should at least use Unleash Ranger once after swapping to Hammer so you can use Relentless Whirl which is a high damage AoE skill.
  • While we recommend using Hammer #3 Overbearing Smash in its default state, Unleashed Overbearing Smash has a role to play too against targets with Stability Stability. You couldn't get the CC from regular Overbearing Smash anyway, and the unleashed version actually removes boons which could open them up for Thump.


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Ratings

This build has a rating of 5 stars based on 3 votes.
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5 stars
Glasstone gave this build 5 stars • May 2024
Mace deletion waiting room. Idk what Anet was thinking when they condensed an entire elite spec's worth of power level complete with traits and profession mechanics down to 5 skills. Cherry on top is the Untamed spec which keeps getting really good ambush abilities to make already good weapons even better. Hard to kill and does a ton of damage. Even has CD resets because why not at this point.
5 stars
Vex gave this build 5 stars • May 2024
The Mace nerf is inevitable so enjoy it while you still can. Highly durable despite the damage and CC it has and the unleashed autos on both sets are cracked, I've hit hammer spins for 8k before. AoE ofc. Maybe the only weakness is CC, the only stability source has a cast time which is easily interrupted so I've been punished before by area denial skills like DH elite trap and there are no invulns in the build. I ended up taking Signet of Stone recently to fix (dropping Lightning Reflexes) but I'm not sure if it's better yet.
5 stars
Mozing gave this build 5 stars • March 2024
5k hours on ranger, once you build up FoN and stack quickness with CC's, you're basically an unkillable monster for 5 seconds that can delete any class swiftly.

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